Sunday, May 2, 2021

Destructoid

Destructoid


Why is it so hard to get a good Godzilla game?

Posted: 02 May 2021 02:00 AM PDT

As a sheltered and awkward child growing up, I really have to hand it to my childhood friend Tristan. Our friendship was always tricky (he was my best friend, but I wasn’t his), but growing up, he helped me come out of my shell. He also introduced me to so many of the things I love today, like ham and cheese Hot Pockets, orange soda, potato chips on sandwiches, Super Smash Bros., and a giant beast known as Godzilla.

My first exposure to that radioactive lizard was over at his house, watching Godzilla 1985. The American cut, not the superior, Raymond Burr-less The Return of Godzilla on which it’s based. We didn’t know any better at the time. We just saw a giant lizard stomping shit, and it was the coolest thing ever. There would be many weekend sleepovers with VHS-dubs of all the classics, watching Godzilla fight everybody from the Thing to the Smog Monster to Mechagodzilla.

Why is it so hard to get a good Godzilla game? screenshot

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Abandon your individuality in EA's The Urbz: Sims in the City

Posted: 01 May 2021 09:00 AM PDT

In 2000, while humanity was crawling from the wreckage and trying to rebuild after the devastation of Y2K, The Sims exploded on the PC. It was an opportunity for people to look down upon their creations, trap them in the pool until they drown, and have absolutely useless children. It was massively popular, as you’d expect from a product that allows you to watch someone pee, and sold millions of copies.

In typical EA fashion, they immediately began to plot new ways to whore out their cash cow. So, they ported the game to consoles with fresh, 3D graphics and made even more money. Then they did it again with The Sims: Bustin’ Out, which I’m not going to make fun of because it was sort of awesome. Riding high from that, they decided that the franchise wasn’t vacuuming money out of people’s pockets fast enough, so they decided to spin the series off.

They chose to move the game from the weird Edward Scissorhands depiction of suburbia and into the urban jungle where everyone listens to the Black Eyed Peas and the partying never stops. The result was The Urbz: Sims in the City, and if this is the first time in years you’ve heard the title mentioned, I’m not surprised.

Abandon your individuality in EA's The Urbz: Sims in the City screenshot

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Konami's '90s shmup Thunder Cross II jets into battle on PS4 and Switch

Posted: 01 May 2021 08:00 AM PDT

If the recent release of R-Type Final 2 isn't enough to quench your shmup thirst, then you might want to take a look at the latest offering from Hamster's Arcade Archives range, Konami classic Thunder Cross II, now available on PS4 and Nintendo Switch.

Originally released to the coin-op scene in 1991, Thunder Cross II is the sequel to the suspiciously Gradius-like Thunder Cross, and once again sees the titular defense division go to war with the forces of the invading Black Impulse Empire. As is the case with so many shmup sequels, Konami simply went bigger and better for this follow-up, retaining the horizontally scrolling action of its predecessor, but featuring improved audio/visuals, more varied enemies, and a wider variety of weapons and power-ups.

Thunder Force II is available to download now on PS4 and Nintendo Switch, priced at around $8. Check out the action in the video below, courtesy of YouTuber Martinoz.

Konami's '90s shmup Thunder Cross II jets into battle on PS4 and Switch screenshot

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These Stardew Valley Junimo keyboard key caps are fire

Posted: 01 May 2021 07:00 AM PDT

Stardew Valley is such an unstoppable force that you probably know at least one person who has played it. And a good deal of those people are incredibly into the game: so much so, that they put their passion into action.

Like many gifted Stardew artists and crafters before them, Reddit user robotmon shared one of their latest works: Junimo key(board) caps. Stardew fans will recognize these little creatures as the mysterious nature spirits that help the player character along in their journey, and assist them in the very late game via Junimo Huts.

They come in various colors, and nest nicely right above keys, stating that they're more decorative than functional: and would work best on lesser-used keys rather than the center letters on keyboards. It's amazing how much the game's creator Eric Barone supports the crafting community, which allows stuff like this to flourish on the regular.

If you're interested beyond a few quick "ooos and aaahs," there's a video of them in action from the creator here; and they plan on making them available in some fashion, with a link to a future Etsy store on their Instagram.

My passion project from the past few months - Junimo Keycaps [Reddit]

These Stardew Valley Junimo keyboard key caps are fire screenshot

Here's how to play Super Mario Party online with randoms, with makeshift matchmaking

Posted: 01 May 2021 06:00 AM PDT

So out of nowhere, Super Mario Party got a new update on Switch that allowed online play. The catch? It was through private parties and friend list connections only.

You see, Nintendo is a little new to this whole online thing. No worries though, the community came up with a solution that works out a lot like the faux lobbies for Pokemon Let's Go. Discovered via Caolan114 on Reddit, the simple solution is to go to the private online play option in-game, then enter "11111." After that, mash A, and you'll eventually come across "matchmaking" parties.

It's basically a community-farmed solution to allow a jury-rigged matchmaking lobby that everyone agreed upon ahead of time. The more the method is shared and proliferated, the longer that Super Mario Party can live online.

It's kind of a weird thing that requires people to get on board early to spark a wildfire, otherwise it'll die out when people get frustrated that there's no one to play with. So for this possibly brief moment in the game's lifecycle, join in on the fun and play Mario Party online!

Despite the community's efforts, it's crazy to think Nintendo is so far behind with stuff like this, even in the era of paid online services.

Mario Party boards with randoms [Reddit]

Here's how to play Super Mario Party online with randoms, with makeshift matchmaking screenshot

Review: Perfect Gold

Posted: 01 May 2021 05:00 AM PDT

My interest in romantic fiction really only blossomed after I was married. That may sound a bit backwards, but I always found romance while you’re alone and single to be a bit like eating a big bag of pizza rolls. Your brain may tell you it’s exactly what you want, but it will leave you with a horrible feeling in your stomach and the emptiness will doubtlessly return before long. Now that I have a husband, that emptiness is gone and I can cram as many pizza rolls into my face as I want without feeling the awful side-effects. I can delve into the drama of fictional romance and then escape to my stable real-life one.

I find a lot of romantic fiction to be trite, structurally similar, and mired in common themes and tropes. I still enjoy a good love triangle, fish out of water, or the old “will they, won’t they?” tale, but I understand that’s just brain candy. A truly great romance is taking two characters and telling you why these two imperfect people need each other. Or three or more characters, as the case may be. I’m not judging. But in Perfect Gold’s case, it’s two characters.

Review: Perfect Gold screenshot

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Fallout 76 just got a huge update, but new stuff is being publicly tested very soon

Posted: 01 May 2021 04:00 AM PDT

The Fallout 76 Locked and Loaded update is already...locked and loaded, but now the team is planning something new already. The hustle never ends! Again, Bethesda has done a decent job reviving this game and pulling it out of the dumpster state it launched in (albeit with tons of monetization in the process).

Next up? Another PTS (public test server) round. Bethesda says that it's actually looking to move things along fairly quickly, with a "May" target for more testing. This time the big name is the Steel Reign update, which will continue the Brotherhood of Steel storyline that was introduced in a post-launch patch.

Paladin Rahmani, Knight Shin, and Scribe Valdez will return as you continue the narrative from the original Steel Dawn content, which picks up "immediately" after you left off. New locations, enemies, and rewards are teased. Legendary crafting is also coming, facilitated through the reagent legendary cores. You can alter items and change them into legendary gear through this process.

Legendary power armor is coming as a result, as well as an expansion of the entire legendary attribute system. Steel Reign will herald in a new season of the game too (which means a new track and more microtransactions), in addition to a scoreboard. It's a lot! Especially with the story bit alone.

Just in case you're still overwhelmed by Locked and Loaded, or are curious enough to think about jumping back in, you can check out the quick overview trailer for that below.

Inside the Vault [Bethesda.net]

Fallout 76 just got a huge update, but new stuff is being publicly tested very soon screenshot

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