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- The Weekspot podcast #040: Oh, you're my best friend
- Doom Eternal is finally getting its ray tracing update
- Grindstone on PC is going to be the end of me
- Civ 4 designer's Old World launches in a month
- This book's interactive Itch teaser made me rethink what I'd already read
- Humankind's million potential civs make for some great strategy moments -and some seriously busted synergies
- Need For Speed Shift 2, The Run, and more ending multiplayer this year
- AMD's DLSS rival is coming to way more graphics cards than I was expecting
- Dungeons & Dragons: Dark Alliance will add local co-op after launch
- AMD's Ryzen 5000 G-Series APUs are coming to shop shelves on August 5th
- Necromunda: Hired Gun is out now
- Deep Rock Galactic's mods will be tiered to protect player progression
- Nvidia's RTX 3080 Ti and RTX 3070 Ti are official
- Have You Played.... Sonic Heroes?
| The Weekspot podcast #040: Oh, you're my best friend Posted: 01 Jun 2021 10:00 AM PDT |
| Doom Eternal is finally getting its ray tracing update Posted: 01 Jun 2021 08:16 AM PDT Doom Eternal is finally getting its long-awaited ray tracing and DLSS update, Nvidia announced today, and they even released some lovely new ray traced footage of the game running in 4K. The shiny, realistic lighting tech has been teased and hinted at for absolutely ages, but in the run-up to the game's launch last March, it quickly became apparent that its ray tracing support would arrive much later than planned. Happily, the new footage looks lovely, what with all those plasma beam reflections bouncing off the glass walls and polished metal floors, but honestly, when you're ripping and tearing at such high speeds, is anyone going to have the time to stop and smell the ray traced space roses? |
| Grindstone on PC is going to be the end of me Posted: 01 Jun 2021 08:00 AM PDT Last Christmas, I spent hours and hours playing Capybara Games' grid-based puzzler Grindstone on my Switch, gobbling up level after level of this joyful monster masher like an unattended tub of Cadbury's Heroes. I'd played a teensy bit of it when it first came out on Apple Arcade in 2019, but it quickly became apparent that this was exactly the type of game I'd rather play on a handheld. It was a gamble - back then, Capy hadn't announced if it was ever going to come to other platforms - but luckily my patience paid off. When it arrived on Switch last December, I secretly hoped it would eventually come to PC, too (if only so I could have an excuse to play it for work), and last week my wish came true, with Grindstone arriving on the Epic Games Store alongside its new Fortune Grind update. When I heard the news, I felt a quiet sense of elation. I was happy that more people would now finally be able to experience Grindstone's delicious delights of slicing through its hordes of cute creep monsters in ever-increasing chains of fleshy meat chunks, but part of me's still very much wedded to the progress I've made over on my Switch save. Then I learned that Grindstone's PC release would have, and I quote, a "super innovative and groundbreaking windowed mode", and man alive, I think I've become addicted to it all over again. |
| Civ 4 designer's Old World launches in a month Posted: 01 Jun 2021 07:57 AM PDT After a year in early access, the new turn-based civilisation-building strategy game designed by Soren Johnson (lead designer of Civilization 4) is about done. Mohawk Games today announced that Old World will launch in full on the 1st of July, which somehow is only one month away? Mohawk also announced that Old World will have tunes from Christopher Tin, the composer behind Civ 4's award-winning theme, Baba Yetu. |
| This book's interactive Itch teaser made me rethink what I'd already read Posted: 01 Jun 2021 07:29 AM PDT As you may know, I am often intrigued by the potential intersection of books and games. There are visual novels, of course, which are sort-of-but-not-really a game version of a book, and then there is the litRPG genre of books, which is an attempt to write playing a game as a book and I do not understand it. But just over a month ago a book called Sixteen Horses came out, and it was teased with an Itch game. The teaser is an interactive adaptation of the first chapter of the book, co-developed by the author Greg Buchanan and game dev G.C. Baccaris, and featuring the work of artist Trevor Henderson. Here's the thing: I had already bought and finished the book before I knew the teaser existed, or that Buchanan was a game writer who has worked on No Man's Sky and Metro Exodus. |
| Posted: 01 Jun 2021 07:00 AM PDT The mayor steps to the podium, resplendent in silk pantaloons and a turquoise-embellished cuirass, and clears his throat. In the strip of face visible between his fancy Mesopotamian beard and his tricorner hat, the ancient dignitary’s eyes flicker over to a commotion in the East. the Huns are assaulting the city wall. Again. The Huns are always assaulting the city wall, so the mayor ignores the screams, and returns his attention to the mass of humankind gathered in the square before him. |
| Need For Speed Shift 2, The Run, and more ending multiplayer this year Posted: 01 Jun 2021 05:36 AM PDT If you've got that need, that need for Need For Speed, you might be out of luck. EA are pulling several older games in their racing series from sale, and plan to shut down online services and end multiplayer for them too. These include NFS The Run and NFS Shift 2: Unleashed - games certainly more interesting than dross like 2017's NFS Payback. They're supposed to be gone from sale already but I still see 'em, so get in now if you hanker for momentum. |
| AMD's DLSS rival is coming to way more graphics cards than I was expecting Posted: 01 Jun 2021 05:26 AM PDT AMD's answer to Nvidia's performance-boosting DLSS tech is arriving much sooner than expected, and it's going to be supported by an incredible range of graphics cards. Announced earlier today during AMD's Computex keynote presentation, their FidelityFX Super Resolution tech (also known as FSR) will be launching in just a couple of weeks time on June 22nd. Even better, you won't even need a ray tracing capable graphics card to use it. In addition to AMD's new Radeon RX 6000 desktop GPUs (and their freshly announced Radeon RX 6000M laptop GPUs), FSR will also be available on all RX 5000 GPUs, RX 500 GPUs, RX Vega GPUs, and every AMD Ryzen processor with integrated Radeon graphics. Heck, even Nvidia GTX 10-series card owners will be able to take advantage of FSR, as AMD also showed a demo of it running on a GTX 1060. Excuse me a sec while I sit down and take that all in. |
| Dungeons & Dragons: Dark Alliance will add local co-op after launch Posted: 01 Jun 2021 04:53 AM PDT When developers Tuque Games first announced Dungeons & Dragons: Dark Alliance, they said it wouldn't have local co-op. Imagine! No local co-op in a spiritual successor to the Baldur's Gate: Dark Alliance series, which, honestly, didn't have much beyond excellent local co-op. It seems the devs have listened to us fans of the old hack and slash RPGs however, as they now plan on adding two-player split-screen in a free content update this summer, after the game has launched. |
| AMD's Ryzen 5000 G-Series APUs are coming to shop shelves on August 5th Posted: 01 Jun 2021 04:30 AM PDT Back in April, AMD announced their Ryzen 5000 G-Series of APU were coming to pre-built PCs. Now, two of those accelerated processing units with integrated graphics - the Ryzen 5 5600G and Ryzen 7 5700G - are going to be available to DIY builders as well. Happy days. |
| Necromunda: Hired Gun is out now Posted: 01 Jun 2021 03:55 AM PDT Yesterday, the developers of Space Hulk: Deathwing released their new first-person shooter set in the world of Warhammer 40k. Necromunda: Hired Gun has you running around as a mercenary in the grim dystopia of Necromunda, killing outlaws and mutants with lotsa guns. The most important bit to note, however, is that there's wallrunning, a grappling hook, and a cyber-dog - three things that should be in every game, if you ask me. |
| Deep Rock Galactic's mods will be tiered to protect player progression Posted: 01 Jun 2021 03:24 AM PDT Like the moons and worlds you have to drill down into to get to Deep Rock Galactic’s alien goodies, its modding system will have multiple levels. Developers Ghost Ship Games have spent a while pondering how to best create a modding setup that won’t mess up progression for players joining hosted games, and have come up with a tiered system of mods that’ll let players know what they’re getting into. |
| Nvidia's RTX 3080 Ti and RTX 3070 Ti are official Posted: 01 Jun 2021 02:34 AM PDT Nvidia have finally lifted the lid on their latest pair of RTX 30 graphics cards, the RTX 3080 Ti and RTX 3070 Ti. Announced this morning as part of their Computex 2021 keynote (which is a bit like E3 for hardware nerds), the RTX 3080 Ti and RTX 3070 Ti take their place as Nvidia's new flagship gaming GPUs for 2021. Here's everything you need to know, including their price, specs and release date. |
| Have You Played.... Sonic Heroes? Posted: 31 May 2021 11:30 PM PDT In the late 90s and early 2000s one of my gaming heroes was an oddly proportioned anthropomorphic royal blue erinaceinae. Sonic the Hedgehog, as he’s known to you and me, was largely popular in this time period, with a string of successful Sonic Adventure games being accompanied by a non-canon animated TV series Sonic Underground. 2003 saw the brand spanking new anime Sonic X (the opening episode’s Sonic vs Formula 1 car high speed chase is delightful) and later the platformer Sonic Heroes – one of my favourite games of all time. |
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