Monday, August 2, 2021

Rock Paper Shotgun Latest Articles Feed

Rock Paper Shotgun Latest Articles Feed


Halo Infinite datamined "battle royale" voice line has folks speculating again

Posted: 02 Aug 2021 09:53 AM PDT

I sure didn't think years ago that the upstart "battle royale" shooter format would be survive long enough to hassle a major series like Halo and yet here we are. 343 Industries have said they aren't doing a Halo Infinite battle royale mode, and yet the rumors and speculation persist. Now, an allegedly datamined audio file from the weekend's first Halo Infinite technical preview loudly proclaims "battle royale!" in no uncertain terms. Naturally everyone is back to wondering whether or not a massive last-Spartan-standing mode is really in Halo's future.

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Letter From The Editor #01: a month in and we're all still here

Posted: 02 Aug 2021 09:00 AM PDT

Hello folks. It's me, your brand spanking new editor-in-chief, writing my very first Letter From The Editor. When we relaunched our RPS Supporter Program at the end of June, this monthly peek behind the RPS curtain was one of the fancy new perks you'd get as a lovely subscriber - although back when we were first thinking about the relaunch, Graham was still in charge and I was but a lowly hardware editor who didn't even the faintest inkling that one day I'd be the person kicking this whole thing off. Funny how things work out, isn't it?

But here we are, a month into me putting on the big RPS boss shoes every day, and nothing's on fire yet. I'm calling that a win, and hopefully you agree too.

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Become a buff man with a black hole noggin in Grime today

Posted: 02 Aug 2021 08:20 AM PDT

If you fancy trudging around in a gloomy series of caves and absorbing the lifeforce and abilities of your enemies, you might want to take a look at Grime. It's an action-RPG metroidvania in which you play as a really buff rock/man/thing with a black hole for a head. The world is filled with other strange rock-creatures and you can absorb them by timing attacks just right. It's pretty fun! And kinda weird.

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The current best Sony exclusive is a playable PlayStation advert and I love it

Posted: 02 Aug 2021 07:45 AM PDT

This weekend, my musing about saving up for a Steam Deck instead of a new console proved to be the lies of a charlatan hack, as a new PS5 arrived. Not like, as a surprise. I bought it. And I experienced some buyer's remorse, not just because it wasn't a Steam Deck, but because it is so big in person. The PS5, and I cannot overstate this, is too large. It's like having an electronic child that cannot love me back. I don't have to worry about it being stolen because any hopeful thief wouldn't make it half way down the road before they got knackered out carrying it. My front room looks like a robot T-Rex from Horizon Zero Dawn has taken a giga-dump under my TV.

Fortunately, my remorse was washed away in an instant by what is the best PlayStation exclusive I've ever played. Yes: I'm talking about Astro's Playroom, the pre-installed platformer that serves mostly as a tech demo for the console's new DualSense controllers.

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Sonic Colors: Ultimate feels best when it's focused on going fast

Posted: 02 Aug 2021 06:00 AM PDT

After a half hour hands-on preview with Sonic Colors: Ultimate, I'm reminded of just how fast the world's most famous hedgehog really is. If I'm honest, 30 minutes was nowhere near enough time to get a firm grasp on this garden dweller.

Colors: Ultimate is a remaster of a 2010 platformer originally for the Wii, remastered in time for Sonic's 30th birthday. It was well recieved by fans at the time, so I suppose HD-ifying it now makes sense. But if I pick through the blue dust left in Sonic Colors Ultimate's wake, I'm left with the feeling that I just prefer the going-fast hedgehog when he's focused on going fast.

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Assassin's Creed Valhalla's director is leading the Dead Space remake

Posted: 02 Aug 2021 04:15 AM PDT

Eric Baptizat, the former game director on Assassin's Creed Valhalla, will be directing the shiny new Dead Space remake at Electronic Arts' Motive Studios. He was previously at Ubisoft for almost 16 years working on a number of Assassin's Creed games, before joining Motive back in April.

From Vikings and stabby men, to aliens and fear - quite the genre leap, but Valhalla was pretty darn good, so that at least bodes well.

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