Monday, November 1, 2021

Rock Paper Shotgun Latest Articles Feed

Rock Paper Shotgun Latest Articles Feed


Weird West is a smooth, smooth ride through a rough, rough place

Posted: 01 Nov 2021 08:00 AM PDT

Even though I’ve been dead excited about Weird West since its announcement last summer, when the time finally came for me to play a preview build last week, I found myself unusually hesitant. Primarily, this was because I loved the game’s concept so much (“What if Dishonored and Desperadoes III had a rooting tooting baby, then let it watch way too many horror movies?”), that I didn’t really want to face the possibility that developers WolfEye Studios might have fallen short on it. But more than that, I was worried I’d have to… well, make an effort.

For whatever reason, my enthusiasm to start new games has been taking one of its periodic dips over the last month or so, leaving me in the comforting arms of old favourites I can play on autopilot. Time and time again, I’ll get right to the point of hitting play on something, before convincing myself - completely unreasonably - that it’ll probably be a load of hassle for moderate reward. And however promising a sprawling, top-down immersive sim set in a world of haunted stetsons sounded, I was certain it would involve a lot of fiddling about with inventories, reading long screeds of text, and going on sidequests.

I’m delighted to say, however, that I was completely wrong. Because while Weird West does involve all those things (and features even more emergent complexity than the hefty dose I’d anticipated, to boot) I have not had a smoother time getting into a game in a long while. The build I played only featured one of the game’s five character campaigns, admittedly. But unless the other four are all set in a Tesco car park or something, I can heartily recommend it to you.

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Battlefield 2042 PC trailer shows off DLSS and ray tracing

Posted: 01 Nov 2021 07:24 AM PDT

Battlefield 2042 has a new trailer ahead of its November 19th release, and this one is aimed directly at us PC folk. While the action itself is more of the near-future mega-bangs you’ve probably seen in previous teasers (or, indeed, the open beta), it’s all in service of demonstrating the PC-exclusive features: chiefly ray tracing, Nvidia DLSS and Nvidia Reflex support.

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The Dark Pictures Anthology will end first season in a Murder Castle

Posted: 01 Nov 2021 06:19 AM PDT

If you've already finished House Of Ashes, you'll have seen a wee trailer revealing that the next part of The Dark Pictures Anthology will be the "season one finale", named The Devil In Me. Bandai Namco have since publicly announced the next game in Supermassive's interactive horror story series, explaining a bit more of what's going on with the animatronic corpse. Bad news for would-be survivors: it's set in a replica of the infamous 'Murder Castle', a hotel built with traps and torture chambers by American serial killer H. H. Holmes.

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Valorant's new agent Chamber spawns snazzy guns for himself

Posted: 01 Nov 2021 05:38 AM PDT

The reason I enjoy Riot's FPS Valorant so much is because it has an excellent mixture of fun abilities and tactical gunplay, which is why I'm not sure what to make of its new character. Chamber is a French weapons designer who's set to arrive in the game's next Act on November 16th, and his abilities mostly involve spawning weapons. Not weapons you can buy normally in-game, but special weapons that he's made himself. Somehow, this feels like cheating.

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Darkest Dungeon 2 early access review: a bumpy start

Posted: 01 Nov 2021 04:45 AM PDT

I hope you like animosity. Darkest Dungeon 2 will eat your eyes and call you selfish for wanting them back. The ferocity with which it treats its players shouldn’t be a surprise to anyone who clawed their way through the crypts of the first Darkest Dungeon, a turn-based homage to Lovecraft and slow-acting poison. It especially won’t surprise anyone who bled their way through the early access version of that game, either. A lot of the difficulty and madness in the sequel comes not from the dangerous creatures along its roguelike turnpike, but from the roughly shorn design of a road trip yet to be completed. This is a faithfully despondent, sometimes frustrating journey of attrition, decay and distrust. A journey you should maybe put off until the wobblesome wagon has all its wheels tightened.

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AGDQ 2022 lineup includes blindfolded Sekiro speedrun

Posted: 01 Nov 2021 04:27 AM PDT

The clocks have gone back and the cold is creeping in, so now it's time for me to get too excited too early for the winter speedrunning event Awesome Games Done Quick. While it's too early for the full schedule right now, organisers have revealed the current list of accepted games, and there are already some absolute belters. A race to beat every Dark Souls boss and Deathloop's first GDQ outing are amongst the highlights. But the one I'm most looking forward to is a blindfolded Sekiro run. I couldn't finish that game even using my eyes.

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Uncharted director's new studio are making a Marvel game

Posted: 01 Nov 2021 03:58 AM PDT

Skydance New Media, the studio led by former Uncharted director Amy Hennig, have announced they're making a game set in the wizarding world of Marvel. They describe the yet-unnamed game as "a narrative-driven, blockbuster action-adventure game, featuring a completely original story and take on the Marvel Universe". Mysteries!

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