Rock Paper Shotgun Latest Articles Feed |
- What are we all playing this weekend?
- Star Citizen making dev roadmap more vague to reduce disappointment
- Alba: A Wildlife Adventure is a pure ray of sunshine for the soul
- Work on a new Grand Theft Auto "is well underway", Rockstar say
- The Last Bastion's strange combat mixes up FTL-ish plate spinning
- Ghostwire: Tokyo is looking a little creepy, very weird, and all rad
- Steam client beta adds Steam Deck-friendly install size and cloud sync indicators
- Another Voice Of Cards game is coming from Yoko Taro and chums
- Dying Light 2 PC performance and the best settings to use
- Left 4 Dead creator Mike Booth says there still aren't enough co-op games
- The 10 best zombies in PC games
| What are we all playing this weekend? Posted: 05 Feb 2022 01:00 AM PST Spring is coming, gang. From Tuesday, for me at least, sunset will no longer occur during working hours. What a joy! To once more see daylight on my personal time! It'll be ages before I have time for long bike rides and swims after work again, but it will come. It all comes back around. Until then, what are you playing this weekend? |
| Star Citizen making dev roadmap more vague to reduce disappointment Posted: 04 Feb 2022 12:58 PM PST Nine years and over $434,000,000 (£320m) after starting crowdfunding, space sim Star Citizen and its singleplayer spin-off Squadron 42 are still very far from completion. They're sustained by fans' hopes and dreams of what the games might one day become but this is a double-edged sword. The developers, Cloud Imperium Games have now decided to make their public development roadmap for future updates more vague, because some players get dead narked about delays. I can see that happening after nine years. |
| Alba: A Wildlife Adventure is a pure ray of sunshine for the soul Posted: 04 Feb 2022 08:46 AM PST Last year, Ed wrote about how he wished Ian Hitman could skip in IO Interactive's big shiny assassin sim. Well, Agent 47 clearly needs to make the next stop on his international mission list a nice, relaxing retreat on the Mediterranean island of Pinar del Mar. Not to murder anyone, of course. But to hang out with Alba for some all important frolicking lessons. She's a pro at this skipping marlarkey. If she's not throwing her arms out like an aeroplane when she's running up and down the yellowing hills of this sleepy little island village, she's doing a jolly little skip that is probably the most delightful thing I've ever seen in a video game. In fairness, the whole game is just pure joy distilled into a chill wildlife photography adventure, but man alive, the skipping is something else. More of this please, developers. |
| Work on a new Grand Theft Auto "is well underway", Rockstar say Posted: 04 Feb 2022 07:44 AM PST Eight years after the launch of Grand Theft Auto V, Rockstar Games have finally confirmed yes, they really are making a new GTA. For eight years they've focused on adding new content to the MMO-y GTA Online mode, which seems a licence to print money by selling in-game cash for real cash. This has made some fans ornery, wondering if they'll just keep on plugging away at GTAO forever, especially with GTAV coming to next-gen consoles this year. But no, really, Rockstar say they really have been making a new one. |
| The Last Bastion's strange combat mixes up FTL-ish plate spinning Posted: 04 Feb 2022 07:30 AM PST It's not that easy, you know, hating everything. Deckbuilders are bad, I repeat, while enjoying one against my will. D&D can go to hell, I screech, in between weekly sessions. Corporate saturation crushes better games, I insist, alt-tabbing out of Vermintide. This week it's the FTL-inspired The Last Bastion that's making things difficult. You're the leader of a defeated army regiment, retreating across a series of regions to a stronghold where your king plans to make a last stand. It's sort of roguelike, with a hint of something like Reigns in balancing your forces and reputation, with light interactive fiction parts. I'm a little bit annoyed that I like it. |
| Ghostwire: Tokyo is looking a little creepy, very weird, and all rad Posted: 04 Feb 2022 07:00 AM PST Ghostwire: Tokyo is an upcoming action-adventure game from Tango Gameworks (aka the folks behind The Evil Within), which means it has ghosts and ghost-adjacent monsters in it. Last night Bethesda showed off a bit more of the game with a streamed showcase, with a ten minute breakdown of the game in action. I, however, was privy to a hands-off presentation that comprised a whole half an hour of Ghostwire Tokyo being played. What luxury! It reminded me much less of The Evil Within than I expected. It has a lot of horror elements, don't get me wrong, but Ghostwire: Tokyo is much more of an action game using the language of horror to convey its themes than the other way around. Rather than spending most of your time on the back foot, creeping around in the hope you can get past a lumbering ball of dead lady limbs with most of your health intact, time in Ghostwire: Tokyo is more likely spent one-shotting headless demon schoolgirls with a bow and arrow. The general vibe, if not the specifics, reminded me a lot of classic, thundering 90s and 00s action films like Blade. So, in other words, Ghostwire: Tokyo looks rad as hell. Even better, it's also unashamedly strange. |
| Steam client beta adds Steam Deck-friendly install size and cloud sync indicators Posted: 04 Feb 2022 06:36 AM PST If you’re opted into Valve’s Steam client beta, you may have noticed a couple of small but potentially very helpful UI updates that rolled out in the past few hours. Changes that are available on desktop but could be even more helpful, methinks, on the upcoming Steam Deck. The first appears on the Library page of games you own, but haven’t installed yet: a new “Space required” string that lists how much hard drive or SSD space it will need. As it stands on the main Steam client, you can’t normally see this info without clicking the Install button, so that’s a click saved whenever you’re trying to find out if a new game (or nostalgic re-install) will fit onto stuffed storage. |
| Another Voice Of Cards game is coming from Yoko Taro and chums Posted: 04 Feb 2022 05:38 AM PST Square Enix today announced a follow-up to Voice Of Cards: The Isle Dragon Roars, the 2021 card-based JRPG by a team with Drakengard and Nier veterans including that infamous masked developer, Yoko Taro. Voice Of Cards: The Forsaken Maiden is the new one's name and surprise, launching later this month is its game—less than five months after the first. |
| Dying Light 2 PC performance and the best settings to use Posted: 04 Feb 2022 03:16 AM PST Dying Light 2 is out and hoo boy, is it a tough nut to crack. Not in the hours to completion sense, or even difficulty in general – Matthew’s review found a rather unthreatening strain of undead – but in how tricky it is to get running smoothly on PC. That goes double if you want to dolly up this post-apocalypse with some shiny ray tracing features, so even if you’ve got a rig that can breeze through most games, I’d recommend reading on for a guide to Dying Light 2’s best settings. |
| Left 4 Dead creator Mike Booth says there still aren't enough co-op games Posted: 04 Feb 2022 03:00 AM PST There is a very high chance that Mike Booth's fingerprints are on one of your favourite games. He's one of the original founders of Turtle Rock Studios and creator of Left 4 Dead. At Valve, he worked on CS:GO and Team Fortress 2. Westwood Studio's classic RPG Nox? That's Booth as well. After a stint working on VR games for Facebook, he's currently the chief creative officer at Bad Robot Games, the game-centric offshoot of J.J. Abrams' Bad Robot film and TV production company. But, not content with having one job at a time, Booth has also been working at Resolution Games on the VR tabletop RPG Demeo. A streamlined, high production values version of Dungeons & Dragons, Demeo won a lot of "best of" accolades in VR game round-ups. But soon it's coming to regular ol' PCs, with early access starting on April 7th. I spoke to Booth about Demeo, but also the future of co-op games. He had quite a lot to say. |
| The 10 best zombies in PC games Posted: 04 Feb 2022 02:31 AM PST When you become a game designer, you are handed a big book of antagonists to use as guilt-free bullet fodder. First among them is the reliable, stinky zombie. (Also found in this repertoire are Nazis and Slimes. They are beyond the scope of this listicle.) The zombie is a preternaturally killable being. It has already experienced mortality once, so this creature more than anyone is ready to suffer the ignominy of death. It has practice, it knows what's coming. Being a zombie is like having two degrees. You're extra qualified, and you probably groan a lot. Here's a list of the best zombies in PC games. |
| You are subscribed to email updates from Rock Paper Shotgun Latest Articles Feed. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States | |
No comments:
Post a Comment