Saturday, June 4, 2022

PlayStation.Blog

PlayStation.Blog


Share of the Week: NPCs of Horizon Forbidden West

Posted: 03 Jun 2022 09:00 AM PDT

Last week we asked you to turn your Focus onto the colorful characters and NPCs of Horizon Forbidden West. From trusted companions to unknown threats, here are this week's highlights:

BBSnakeCorn shares Erend wielding his hammer.

XxPAGZxX shares Varl using his Focus.

coalabr14 shares a portrait of newcomer Tilda.

SindyJ_B shares a profile portrait of Kotallo.

thegaymerTW shares Gaia re-emerging. 

horizon_addicts shares a portrait of sun prince Itamen.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week's theme. Want to be featured in the next Share of the Week? 

THEME: Deathloop – Photo Mode
SUBMIT BY: 11:59 PM PT on June 8, 2022

Next week, we're headed back to the stylish world of Blackreef to explore Deathloop's newly released photo mode. Share moments as Colt or Julianna using #PSshare #PSBlog for a chance to be featured.

Everything revealed in the June 2022 State of Play

Posted: 02 Jun 2022 04:28 PM PDT

What a show. Where to begin? Today's State of Play gave us our first look at Capcom's Resident Evil 4 and Street Fighter 6, plus a spectacular new Final Fantasy XVI trailer. And between, nonstop new reveals and surprises, including the debut of titles in development for PlayStation VR2. 

If you missed (or want to rewatch) the show, you can find it below: 

Everything revealed in the June 2022 State of Play

Many studios who have partnered with us on today's State of Play offer more information and additional insight about their games in the below PS.Blog articles. Click through to get the full story on each, direct from the creators. 

  • Resident Evil 4 is coming to PS5 next year: get the first gameplay and story details.
  • Street Fighter 6 has been fully revealed: first details on new fighters coming to its roster, the Drive System, World Tour, and more.  
  • Final Fantasy XVI launches summer 2023. See the new trailer and get new story and gameplay details. 
  • Intriguing feline adventure Stray launches this July as part of the new PlayStation Plus.  
  • Skate parks turn into bullet-ridden combat arenas in futuristic bloodsport Rollerdrome, by OlliOlli World's creator. 
  • Delightful foxy adventure Tunic is coming to PlayStation later this year. 
  • Dating sim meets action adventure in Eternights

Discover the gameplay and story of Season: a Letter to the Future

Posted: 02 Jun 2022 04:05 PM PDT

High in the mountains, there is a village safe from the turmoil of changing seasons. No one has left in a generation, no one until Estelle. In her world, a season is a period of history, an era. This season is about to end. Riding off into the unknown, she leaves her home to try to capture this moment for the future. Estelle navigates through a strange yet familiar world, witnessing life on the brink of an impending but mysterious change. 

Discover the gameplay and story of Season: a Letter to the Future

The gameplay of Season: A Letter to the Future focuses on exploring, recording, meeting people, and unravelling the strange world around you. At any point, you can hop off your bike and equip a tool from your bag. Each captures a different layer; sounds and music, art and architecture, voices of old people, vanishing religious practices, the traces of seasons long past. Your tools help you peel back these layers until you're able to grasp the culture, history, and ecology underneath everything. 

Your camera can capture anything you see. Your microphone can capture and playback anything you hear, through directional sound recording. This action also prompts moments of reflection and inquiry as you understand your surroundings, sparking thoughts and investigation from Estelle. Use these recordings of the present to unlock answers for the future.

Your time spent with other people is crucial. You help them through moments of quiet crisis. In their lives, the change coming to the world is not abstract, it is immediate. They are trying to navigate, to survive, to find a way to live. You help them. You remember them. The choices you make reverberate and the importance of what you're doing becomes increasingly tangible. Showing your recordings to these characters you meet can also yield useful pieces of information or a moment of connection. 

It all comes together in your journal, a letter to the future, where you assemble the fragments of the season into a whole. Through snapshots and recordings, you build an evolving expression of your own perspective on what you've seen and done on your trip. Via the act of recording, your exploration and investigation are rewarded throughout the story in surprising ways. 

With the PlayStation 5 DualSense controller, you will feel the terrain under your tires, thanks to the controller's haptics. When you're cycling, you feel resistance in the controller's adaptive triggers when pedalling up steep hills, and then enjoy a relaxing coast downhill. You won't have to stick to the main road: cycling off the beaten path will lead you to hidden places and new discoveries. 


Your quest leads you to know the world of Season as you search for meaning for yourself, and for the reader of your journal. You do your best to answer the big questions: what is this season? And why is it ending?

Season: A Letter to the Future is coming to PS5 and PS4 in Fall 2022.

Tunic is coming to PS5 and PS4 on September 27

Posted: 02 Jun 2022 03:49 PM PDT

Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets in Tunic, the celebrated action RPG created by Andrew Shouldice and an all-star team that helped make Chicory: A Colorful Tale, Cuphead, Celeste, Night in the Woods, and Dustforce.

Tunic is coming to PS5 and PS4 on September 27

Tunic's journey began in 2015 with Halifax's own Andrew Shouldice fondly remembering those profound shared experiences of playing strange and inscrutable video games before the age of the internet and fan sub rom hacks. What is this strange item I just found? How do you beat this bizarre boss? Who is this old man in the cave? Is that creature even an enemy? Also, how do you recreate this experience for … everyone?

So Shouldice, who helmed the vast majority of Tunic's level design, characters, puzzles, animation, combat, programming, lighting, and story, started prototyping a little orange triangle-headed hero who had all the charm of a classic retro protagonist but a set of moves that was inspired by the tumbling heroes of  modern Soulslike masterpieces.  All that remained was to make a "little" world for the fox to explore…

…As well as an incredibly detailed in-game instruction manual that doubles as a puzzle book (or triples as a strategy guide), complete with strange notes from some previous owner. It's hard to summarize how the manual works in this game without spoiling some of the most interesting puzzles to hit video games in a good long while, but it is dense with information, delight, and mystery.

The last step was to assemble a team of brilliant collaborators to bring the lush world of Tunic to life. Rebekah and Adam Saltsman (Finji) joined long-time collaborators Kevin Regamey (Powerup Audio), Terence Lee (Lifeformed), and Felix Kramer (Burndown Productions) in 2017 before inviting level artist and programmer Eric Billingsley, Finji's wonderful QA and marketing staff, the PR team at ICO, the porting engineers at 22nd Century Toys, and various other geniuses to join the party.

While Tunic is designed to be a single-player adventure, there's so much to talk about, and so many puzzles to unravel, that you're going to want to keep a dedicated party open so your smartest friends can help you decipher the hardest secrets. We're also designing Game Help content on PS5 to always start with the gentlest of nudges, so that you don't get anything spoiled even if you get totally bamboozled by one of the terrifying bosses or ancient riddles littering the realm.

While Tunic takes big cues from the ultra-challenging games from our past and present, it also includes a range of options that allow players to customize the combat challenge to suit their interests, without actually removing the fun of fighting ferocious fiends. Players can opt out of some of the more technical aspects of the combat, or even enable a "no fail" mode. Whether

you're new to the dodge-rolling action RPG genre and still learning the ropes, playing your first real adventure with a young one, tired from a long week of work, or mostly just here for the incredible puzzles, this game has you covered.

Tunic is published by Finji (Night in the Woods, Overland, Chicory: A Colorful Tale) and will be coming to PS5 and PS4 on September 27, 2022.

Street Fighter 6 aims to redefine the fighting genre in 2023

Posted: 02 Jun 2022 03:48 PM PDT

Revealed in today's State of Play, Street Fighter 6 hits the scene in 2023. Experience a brand-new era of Street Fighter with stylish mechanics to express your creativity, vibrant characters, and new modes that will reimagine the fighting game experience. Street Fighter 6 is jam-packed with content and more ways to play for everyone – whether you're new to the fighting game community or been a part of it since Street Fighterreleased in 1987.

Street Fighter 6 aims to redefine the fighting genre in 2023

Thirty-five years in the making, the Street Fighter series has welcomed fans from all walks of life with different gameplay experiences. From Arcade Mode, online matches, Training Mode, local versus battles, and more (all found within the Fighting Ground), we're bringing modes present in previous titles – plus two brand-new modes called World Tour and Battle Hub – to Street Fighter 6 to offer an unbeatable gaming experience.

Classic Street Fighter Built for a Modern Era

After our Teaser Trailer back in February, we hinted at a more hyper-realistic look for Street Fighter 6. We're proud to announce that this new entry in the series is being developed on Capcom's own RE Engine – previously used to create Resident Evil 7, Resident Evil Village, and Devil May Cry 5. With the RE Engine, you'll notice enhanced visuals in every aspect of the game. Beads of sweat will roll down across skin, muscles will tense up when used, and cherry blossom petals will flitter and twirl in line with a character's movement. Pair this graphics upgrade with the explosive splashes of paint and the striking graffiti treatment, and you'll end up with an art style distinct to Street Fighter 6.

Meet the First Characters

And what is Street Fighter without its iconic roster of characters? Returning in Street Fighter 6 are Ryu, Chun-Li, and Luke, all of whom have undergone redesigns for this new era. Joining them is a brand-new face, Jamie who will add his own flair to the game with his unpredictable move set – based on drunken boxing – that incorporates breakdancing and chugging a ki-unleashing drink.

Luke uses his background as a contractor for a private military company to teach mixed martial arts. He spends his days off eating junk food, playing video games, and challenging opponents to a good old fight. Nevertheless, he always has victory in his sights.

Select Moves:

  • DDT – A powerful throw activated after the first hit of an Overdrive (OD) Flash Knuckle. Useful for when you want guaranteed extra damage.
  • Fatal Shot – Fire an additional shockwave after an OD Sand Blast to secure more damage after trading projectiles.

Jamie is a peacekeeper from Chinatown who aspires to walk in the footsteps of Yun and Yang, the Twin Dragons. An expert dancer, Jamie places justice and friendship above all else, defending his town with martial arts.

Select Moves:

  • The Devil Inside – Jamie takes a swig out of his ki-unleashing drink to raise his Drink Level. Higher levels unlock access to additional moves.
  • Luminous Dive Kick (Drink Level 1+) – While forward jumping, Jamie extends his leg and quickly drops to the ground. Useful as a surprise attack or a way to close the distance.

Ryu continues training on his endless quest to find true strength. Well-mannered and sincere, he travels the globe in search of worthy opponents. Having overcome the Satsui no Hado, he now yearns for something greater.

Select Moves:

  • Hashogeki – Ryu concentrates ki in his palms and unleashes it a short distance forward. Useful as a follow-up after block strings and combos.
  • Denjin Charge – Ryu envelops his fists with the Power of Nothingness, enhancing special moves such as Hadoken and Hashogeki. Ryu is vulnerable while performing this move, so careful timing is critical.

Chun-Li is a former agent from the ICPO (International Criminal Police Investigation). She now looks after Li Fen, a victim of the Black Moon Incident from Street Fighter V.  With Shadaloo now fallen, Chun-Li teaches kung fu classes and has become a beloved member of the local community.

Select Moves:

  • Tensho Kicks – Chun-Li rises into the air with a flurry of kicks. Useful for countering an opponent's jump attack or to close out combos.
  • Serenity Stream – Chun-Li switches to a low, stationary fighting stance. While in this stance, Chun-Li's normal attack buttons change.

A Battle System Built for Creativity

With every new Street Fighter comes mechanics you can master to rise to the top. Introducing, the Drive System, a gauge you'll need to manage wisely and one that is ripe with creativity. You can utilize the Drive Gauge to perform five different techniques that can easily enhance your offense or defense.

A Drive Impact is a powerful strike that can absorb an opponent's incoming attack and can lead to a wall splat. Use Drive Parry to repel your opponent's attack and refill your Drive Gauge. Cancel out of a Drive Parry or normal attack into a Drive Rush to quickly close in on your opponent. Overdrive Arts are similar to EX Moves from past games that power up your Special Moves. Use Drive Reversal to perform a counterattack to get you out of tight situations. One gauge, five techniques, unlimited possibilities. Use your creativity to choose which technique to utilize and when. It's all in your hands!

Drive System Overview

A Modern Control Type for Everyone

For those who are worried that fighting game inputs are too complicated and just want to unleash your inner fighter, we have a solution in the form of a new control type option. First off, Classic Control Type is what veterans can expect to use for inputs with its six-button layout. New to Street Fighter 6 is the Modern Control Type, which allows for easier inputs where a special move can be performed by combining the "Special Move" button with one directional input. This is perfect for newer players or those who may have found classic command inputs a bit too difficult in the past. With the Modern Control Type, your character will perform some of their flashiest (and best) attacks with just a few button presses. Modern Control Type is optional, but we highly recommend new players give it a try!

Enter the Real Time Commentary Feature

Finally, we're happy to announce a new feature that will add all the hype of a competitive match without actually being in one. Enter the Real Time Commentary Feature. We're working with well-known FGC (Fight Game Community) commentators and other recognizable faces to incorporate their voices directly into the game! Enter a match and as the fight goes on, their voices will narrate what is happening on screen just like a real tournament. In addition to the added excitement, this feature will also provide easy-to-understand explanations about gameplay. This will help anyone new to Street Fighter have a better grasp of the mechanics to use for future battles! The Real Time Commentary Feature will also support subtitles in 13 languages for more accessibility. The first legendary commentators to join this feature are Vicious and Aru! We'll announce the rest of the lineup in the future.

Street Fighter 6 aims to redefine the fighting genre in 2023

A New World to Step Into

Let's talk briefly about two of the new and foundational modes you also saw in the latest trailer: World Tour and Battle Hub. World Tour is a single-player immersive story mode that pushes the boundaries of what a fighting game is and allows you to leave your own legacy within Street Fighter 6with your player avatar. And while Battle Hub – briefly shown at the end of the trailer – seems like just a venue for online matches, it will also bring new and unique forms of engagements and communication. Both of these modes will require a deeper dive in the future and we can't wait to discuss them in more detail.

This is what we mean by "Your Moment. Your Fight." Whether that is through the expansive new modes, tailored options to improve your experience, or through the possibilities of the Drive System, Street Fighter 6 is the future of the fighting game genre. Available in 2023 on PlayStation 5 and PlayStation 4! (Psst, did you notice anything appear on the Battle Hub screen at the end?)

Find love amidst the apocalypse in dating-action title Eternights

Posted: 02 Jun 2022 03:43 PM PDT

Hi everyone, I’m Jae Yoo, founder of Studio Sai. We are a small, fully remote, independent studio with developers working from several different countries. After working so hard over the past two years on our debut game, it is very surreal to me to finally be able to reveal Eternights to the world!

So, what is Eternights?

Eternights is a dating-action game where you try to make the most out of life during the apocalypse.  So you scavenge for supplies, explore dungeons… and go on dates. Please watch the below trailer to get a flavor of what to expect in our game, coming to PS4 and PS5 early next year, and you can get a sneak peak in our brand-new trailer below.

Find love amidst the apocalypse in dating-action title Eternights

There's so much to look forward to in Eternights so here's a taster of what to expect in our game: 

Face the infected

One day, something, or someone, has turned humans into dangerous monsters. All that interests them now is violence and power. They are what stand between you, a cure, and the world you want. 

Date survivors

Some of you might be curious about what the dating part of a “dating action game” is. Dating is… well… dating. When you're not exploring dungeons, you can choose to spend time growing closer to a cast of five quirky and loveable characters. As you explore their stories and grow closer to them, you also unlock unique skills and spells you can use in battle. 

Manage your calendar

There are deadlines for you to beat the dungeons and it is important for you to manage your time wisely. Will you grow closer to your confidant in order to deepen your relationship and unlock new skills? Will you scavenge the wasteland for supplies? Will you grow stronger by training with your companions? Or will you ignore all of that and go to the dungeon the first chance you get?  It's up to you, but remember, the clock is ticking. 

Explore Dungeons

The dungeons you will explore are filled with mystery and danger. As the deadline looms, you will have to quickly overcome traps, puzzles, and dancing minigames to make it through in time.  Luckily, you have your confidants by your side to help you when things get scary.

Animated cutscenes

With Eternights we want you to immerse yourself and truly connect with the characters you are spending time with. We've crafted several fully 2D animated cutscenes that change depending on who you decide to date. 

I hope you've enjoyed this first look at our debut game. As a storyteller, I’ve always wanted to mix a love story with adrenaline-driven action. I wanted players to have a strong, personal reason to drive them forward in combat encounters and to feel they were fighting for more than just their own survival – they were fighting for those they love. 

Eternights will launch on PS5 and PS4 early next year. We can't wait to show you more of the game, so stay tuned for more updates between now and launch. 

Rollerdrome is a futuristic skater-shooter from OlliOlliWorld’s Roll7

Posted: 02 Jun 2022 03:43 PM PDT

The year is 2030, and you are a competitor in a brutal new bloodsport – Rollerdrome. Combine stylish skate tricks with devastating slow-mo kills, picking your weapons with care to land the killing blow and make it to the end of the round… and maybe, with enough skill and hard work, to the end of the Championship.

Rollerdrome is a futuristic skater-shooter from OlliOlliWorld's Roll7

To survive the cutthroat world of Rollerdrome, you'll need to know the rules of the sport and the skills required to give you a competitive edge. Fortunately for you, Creative Director Paul Rabbitte and Lead Game Designer Andreas Yiannikaris are here to brief you, plus explain some of the PlayStation 5 specific features you can enjoy in the game.

  • Skate or die: In Rollerdrome, slowing down or stopping is a sure-fire way to get yourself killed. Chase the adrenaline and keep up the pace at all times – you need to be constantly moving and carving paths through the arena. Focus on dodging enemy attacks and pulling off tricks – both will restock  your ammo. You can fire at enemies to reduce their health and stagger them as you go, but don’t be tempted to stop moving!

  • Moves like stagger: Staggering enemies interrupts their attacks, and in the case of the Riot Guard (who protects himself with a large metal riot shield) will put them in a vulnerable state where they’ll take damage from all weapons.
  • Reloading: You gain ammo by performing tricks. The more complex the trick, the more ammo you'll be able to gain. With the PS5 DualSense controller, you'll be able to feel the lack of resistance in the trigger when you're out of bullets – use this to your advantage to let you know when your clip is empty, and plan accordingly to keep your chamber full for next time.
  • Weapons: You'll have a range of weapons available to you as you progress through the levels – you'll start with the basic Dual Pistols, but as you progress you'll unlock other weapons, including a Grenade Launcher and the formidable Z-11 Energy Rifle. Take the time to learn which weapons you gravitate towards, and which are most effective against different enemy types. 
  • Artful dodging: While you want to stay moving at all times, you also need to be agile to avoid enemies – or to hunt them down. Use your dodge roll to make quick changes in direction. Keep an eye open for enemies taking aim – with the PS5 DualSense controller, certain incoming enemy attacks will also trigger haptic feedback specific to the strike type. You can utilise the feel of the haptic feedback as a cue to help you pick the perfect moment to roll away.
  • Aim for perfection: The dodge roll and air dodge aren't just handy for moving around – they're also the most powerful moves you have, allowing you to dodge any type of enemy attack. You'll need to utilise dodging as a tactic to evade the highly skilled House Players – enemy combatants who stand between you and your pursuit of victory in the Rollerdrome Arena. If you time it just right, you can perform a Perfect Dodge and enter Super Reflex mode.
  • Stay super: Super Reflex mode allows you to experience the ultimate flow state! As an athlete at the very top of your game, the adrenaline rush of executing perfectly-timed tricks grants you a moment of slow-motion clarity. These brief bursts of slo-mo action are the perfect time to pull off some advanced tricks or blast some enemies, as you also gain a 1.5X damage multiplier while in this mode..
  • Keep up the combos: Combos are achieved by securing kills in quick succession. The PS5's 3D Audio provides spatial audio cues to identify the location of enemies around the arena. Use these sounds to help eliminate them as fast as possible and build a lethal combo to finish with a huge score.
  • The sacred texts: If you're stuck on a certain level – or just hungry for higher scores, check the Tricktionary, where you'll find details for pulling off new and exciting tricks. You can start small, but as you improve, try to focus on the advanced tricks section – these difficult maneuvers will help boost your score, and they also award more ammo when reloading.

Rollerdrome launches August 16 on PS5 and PS4.

Stray comes to PS4 and PS5 on July 19 as part of PlayStation Plus Extra and Premium

Posted: 02 Jun 2022 03:38 PM PDT

Hello everyone! Finally! After so many years of hard work, we have our release date: Stray will be publicly available on July 19, 2022! And as you may have seen during today's State of Play, we're excited to confirm Stray will also be available to PlayStation Plus Extra and Premium members* at that time.

Stray comes to PS4 and PS5 on July 19 as part of PlayStation Plus Extra and Premium

This really means everything to our small but oh-so-dedicated team, and we can't wait to see people explore this world that we put so much heart and passion into making.

The vision for this game – initially named "HK Project" – started seven years ago by Koola and Viv, the co-founders of BlueTwelve Studio. It really is amazing to see that it is now an actual full-fledged game and will be experienced and hopefully enjoyed by so many players all across the world very soon. We have developed and learned so much along the way. Of all the unexpected challenges and discoveries we found, creating an interactive cat was definitely the most tricky one!

Trying to control a cat – whether it's in real life or when making a video game – is definitely not a walk in the park! From the very beginning, we knew that the controls and animations of our star character needed to be absolutely spot-on in order to properly convey this exhilarating feeling of skills and movement. So Miko, our cat animator, took the challenge to heart and spent considerable time looking for images and video references. The good and somewhat surprising thing we found is this: It really seems that the whole internet was basically invented for the sole purpose of hosting loads of cute cat pictures and videos! So we ended up having a lot of very good material to work with for references.

Also about 80% of the people from the team are cat owners (or are being owned by a cat depending on how you look at it) and we even have two cats in the studio working with us almost everyday! They are called Oscar and Jun and – even if they are not the most productive employees to be honest – they definitely add a lot of cheerful liveliness to the studio.

Seeing them interact with objects around the office (even sometimes shutting down our computers at the worst possible moment!) gave us quite a lot of inspiration for the various cat interactions that are possible throughout the game. And of course they all have been reviewed and approved by Jun and Oscar themselves!

But all of those efforts bringing the cat to life were made so that people can properly enjoy exploring as a cat in the game. We are so excited to finally be able to show a glimpse of some new environments like "Antvillage" in our release trailer which is this village built around a huge reservoir. It's a good example of how the cat’s exceptional abilities allow us to have more freedom in our level design, especially vertically to explore highs and lows in the world.

When we decided to add the backpack and the small drone called B-12 that follows the cat everywhere, it opened up a new layer of ways to interact and learn about the environment for us. Especially the ability to talk with the characters of the world was really important to convey some fundamental points about the environment or learn a bit more backstory from several of its inhabitants.

Our journey as a small team crafting our very first game is finally reaching its end goal, and we all can't wait to find out how players will react to exploring this unique world and engaging with its colorful inhabitants on July 19. So on behalf of the whole team including Jun and Oscar: Have fun everyone!

*Availability of Classics, Game Trials and Game Catalog varies over time and plan. See https://www.playstation.com/Plus for details and updates on PS Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms

New Final Fantasy XVI trailer revealed, launches on PS5 Summer 2023 

Posted: 02 Jun 2022 03:34 PM PDT

Hello everyone!

I know how long you have been waiting for this, so it gives me great pleasure to announce the release of our latest trailer “Dominance.”

In previous interviews and updates, we didn’t delve too deep into details about the game system, but hopefully with this preview, you all were able to get a better picture of what actual gameplay will entail—namely, high-octane battles featuring our protagonist Clive Rosfield wielding a full arsenal of attacks unique to the game’s many Eikons (summons). Not to mention epic clashes between the Eikons themselves that put you right in the action.

The team, under direction of Hiroshi Takai, has entered the final leg of development and is focusing on polish as they continue their march toward master up and launch. I, for one, would like to personally thank them for all the hard work they’ve put into the project.

With the power of the PlayStation 5 behind us, we’re looking to take you on a seamless, story-driven, white-knuckle ride that will rival even the most thrilling roller-coaster. So buckle up, the wait is almost over!

– Yoshida Naoki
Final Fantasy XVI Producer


First, allow me to apologize for making everyone wait so long for new information on Final Fantasy XVI…but the good news is it’s finally here!

In our latest trailer, we’ve introduced several new Eikons, as well as provided a more detailed peek at our action-packed battle system and the freedom it gives players. As for development progress, I’m happy to announce that the game is fully playable from start to finish; though, from optimization to brush-up, there is still a mountain of challenges to tackle as we head into our final push.

Until then, please stay tuned. We'll do our best to not keep you waiting too long before our next update!

– Hiroshi Takai
Final Fantasy XVI Director

Introduction of the Dominants of Titan and Garuda

We here on the Final Fantasy XVI team hope you enjoyed the trailer and we wanted to give our fans a little bit more information about the Dominants of Titan and Garuda that you just saw.

Permanent Economic Adviser Hugo Kupka’s meteoric rise to prominence was sudden, if not unexpected. Once a nameless foot soldier in the Republican Army, his awakening as Dominant of the Eikon Titan thrust him to the forefront of Dhalmekian politics. It was here he used his newfound position as the most powerful man in the republic to exert influence over both the nation’s armies and its policy making—amassing a personal fortune in the process. Yet while it is said that a man who has everything wants for nothing, Benedikta Harman will teach him money and power are far from all the world has to offer.

Having emerged from the storm of youth coldhearted and ruthless, Benedikta Harman—Dominant of the Eikon Garuda, Warden of the Wind—turned her talent for swordplay and subterfuge into a command of Waloed’s elite intelligencers. It is on a mission to find the elusive second Eikon of Fire that she crosses paths with a like-minded Clive and is forced to face her past.

Development Staff Introduction 

Speaking of the team, we would now like to introduce some of the key development team members behind Final Fantasy XVI. There are some veteran members you may already know of and some we are announcing for the first time, but they all share the same passion and excitement for the next standalone entry in the Final Fantasy series.

ProducerNaoki Yoshida
Main DirectorHiroshi Takai
Creative Director & Original ScreenplayKazutoyo Maehiro
Localization DirectorMichael-Christopher Koji Fox
Art DirectorHiroshi Minagawa
Combat DirectorRyota Suzuki
Character DesignKazuya Takahashi
ComposerMasayoshi Soken

Landscapes of Final Fantasy XVI

Valisthea— the setting for the protagonist Clive Rosfield's arduous story. We would like to present a selection of screenshots to leave you with a glimpse into this realm.

The development team is currently in the process of further improving the game experience and quality, as well as optimizing the game for PlayStation 5. We hope you continue to stay tuned for more information as it becomes available!

Marvel’s Spider-Man series is coming to PC

Posted: 02 Jun 2022 03:34 PM PDT

That's right, the acclaimed PlayStation action-blockbuster hits Marvel's Spider-Man Remastered and Marvel's Spider-Man: Miles Morales are heading to PC.

Developed by my Insomniac Games teammates in collaboration with Marvel, Marvel’s Spider-Man Remastered introduces you to an experienced Peter Parker who's fighting big crime and iconic villains in Marvel's New York. At the same time, he's struggling to balance his chaotic personal life and career while the fate of Marvel's New York rests upon his shoulders. The same goes for our version of Miles Morales as he rises to the challenge of becoming a new Spider-Man for his community and the city. In Marvel's Spider-Man: Miles Morales – currently available on both PS4 and PS5 – Miles is adjusting to his new home in East Harlem while following in the footsteps of his mentor Peter Parker. But when a fierce power struggle threatens to destroy his new home, Miles realizes that with great power, there must also come great responsibility. Miles must take up the mantle of Spider-Man and own it to save Marvel's New York.

Before we further discuss the PC versions of each game, I'd like to pause and express Insomniac's profound gratitude for those of you reading this post who have already purchased and played the PlayStation console versions of Marvel's Spider-Man (PS4) and Marvel's Spider-Man: Miles Morales (PS4, PS5). Let me tell you, there are a lot of folks to thank for your passionate support! With that in mind, I'm both ecstatic and humbled to share that the Marvel's Spider-Man series now has sold through more than 33 million copies globally, as of May 15, 2022.

Now let's look more closely at Marvel's Spider-Man Remastered on PC. We'll divebomb into tech specs another time, but I hope after you watch this trailer, you can envision just how visceral it’s going to be hurtling through the skies of Marvel's New York and taking on the most sinister rogues gallery around.

Marvel’s Spider-Man series is coming to PC

Look at that gorgeous footage! That's just a tiny sample of what to expect in Marvel's Spider-Man Remastered on PC. Wait until you get your hands on the sticks…or mouse and keyboard (feature confirmed)! Of course, you can count on additional standard PC-specific features such as adjustable render settings and ray-traced reflections, with more features and details to be announced later.

We're grateful to our PlayStation Studios partner studio Nixxes Software for fully optimizing Marvel's Spider-Man Remastered and Marvel's Spider-Man: Miles Morales for PC. Our production team has been thrilled with Nixxes' collaborative spirit and commitment to quality. We see a lot of ourselves when working with Nixxes.

We asked Jurjen Katsman, Nixxes' Founder and Senior Director of Development, if he'd like to share a few words about the games' PC development journey, and this is what he had to say:

"I am extremely pleased with our collaboration with Insomniac on the Marvel's Spider-Man series, the shared support provided between our teams and their dedication to quality above all is inspiring. It allows our team to leverage our technical expertise and focus on creating the best possible PC experience that takes advantage of all the exciting possibilities the PC platform has to offer.

Our team has always been big fans of the work from Insomniac and partnering with them to bring Marvel's Spider-Man Remastered and Marvel's Spider-Man: Miles Morales to PC in the best way we can is something we are incredibly excited about."

We will have more details to share about both Marvel's Spider-Man PC games as we approach their respective launches. For now, we can reveal that Marvel's Spider-Man Remastered will launch on PC on August 12, 2022 while Marvel's Spider-Man: Miles Morales will launch on PC in Fall 2022.

Marvel's Spider-Man Remastered on PC will include the full main story and its continued narrative in Marvel's Spider-Man: The City That Never Sleeps DLC, which features three accompanying story chapters in Peter Parker's journey along with additional missions and challenges for players to discover.

Thanks for reading, and as always, for supporting our original take on Spider-Man. We love our fans.

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